The whole loop takes 20–45 minutes a day and repeats eight steps. Step seven is the one nobody else builds.
1. Diagnose — seven questions
Onboarding is an interview, not a settings screen. It asks what you want to move (money, fitness, work, focus, lifestyle, creating — pick up to three), what you actually are right now, and then the question that does most of the work:
“Six months ago — what did you set out to do?” followed by “And where is that now?”
The gap between those two answers is diagnostic. “Still just thinking about it” is overthinking, not lack of ambition — so your first quest becomes one concrete action rather than more planning. “I gave up on it” is a confidence dip, not a lack of ability — so the system treats it as a comeback rather than a restart. Those two people need completely different first days.
Then it names your blocker
No time, no energy, money on your mind, distractions, not knowing how, or starting then quitting. Whichever you pick, one of tomorrow’s quests is designed specifically to clear it. If money is the thing occupying your head, the app does not ignore that and ask you to focus — it gives you a two-minute brain-dump to park it first.
2. Declare — thirty seconds
Each day opens with a single declaration: the one meaningful result for today. It takes thirty seconds and earns the smallest reward in the system. Its job is not points — it is to convert a vague intention into a stated commitment before the day starts eating you.
3. Act — two or three precise quests
Quests are generated from your interview and sized to the time you said you have. Precision is the point. Not “exercise more” but ten push-ups, on camera. Not “work on the business” but send one proposal, screenshot it.
4. Prove — five kinds of evidence
Every quest that matters carries a proof type: photo, screenshot, link, timer or camera. Verified wins are the only ones that move your avatar or count in a duel.
- Private by default. Proof is never published. Nothing is shared unless you explicitly choose to share it.
- Skipping is allowed. You can always log a quest unverified — it just earns identity progress rather than economic value.
- Honest misses are logged too. Saying “I didn’t do it, here’s why” requires no evidence and carries no penalty.
5. Transform — progress you can see
Verified work moves a procedurally-drawn avatar across a 30-day campaign, fills eight hero attributes (discipline, focus, consistency, comeback and others), and adds entries to a self-trust ledger. A slider lets you preview who you become at day 10, 20 and 30. It only moves on proven work — which is what makes it mean anything.
6. Reflect — one honest tap
The daily debrief asks how it went and offers four taps: ran out of time, low energy, too distracted, or nothing — good day. No judgement, no essay. After a week the pattern is visible, and tomorrow’s plan is built around it.
7. Return — the part nobody else builds
When you lapse, the next screen is not your home screen. It is a comeback mission: one quest, under ten minutes, sized so it is almost impossible to skip. No red X, no broken streak, no guilt language — that vocabulary is banned from the product.
8. Share — or bring one person
At the end you get a Hero Report on what you actually produced, where you slipped and how fast you came back. In the Arena you can duel a friend on any goal — push-ups, no-spend days, shipped work, study hours — with only verified wins counting, so nobody can fake it.
The 14-day founding cohort
The first version of this runs as a supported challenge: 14 days, 20–45 minutes a day, squads of 4–7, fifty places, free, open worldwide and reviewed personally.
Join the waitlist or read the FAQ.